Interactive Prototypes

A clickable prototype that looks and feels like the real product, so you can test and pitch before paying for code.

From $2,500 one-time

Interactive Prototypes at Omebly
  • Founder-led
  • Fixed written quote in 48 hours
  • Milestone payments
  • NDA on request
  • Weekly progress updates
Who it's for

Built for teams like yours

Founders pitching an idea

A realistic demo investors and early customers can tap through on their own phones.

Product teams validating a feature

Real user reactions to a new flow before developers spend sprints building it.

Businesses briefing a developer

An unambiguous reference that shows exactly how each screen should behave.

What you get

Everything in your interactive prototypes project

01

High-fidelity screens

Every screen the prototype needs, designed in your brand so testers react to the real experience.

02

Clickable flows

Linked journeys such as sign-up, checkout or booking, with back navigation and dead ends removed.

03

Smart Animate transitions

Movement between screens and elements that shows how the finished product will feel.

04

Micro-interactions

Button presses, toggles, loading spinners, swipes and success messages that react like real controls.

05

Modal, drawer and form logic

Pop-ups, side panels, menus and forms that open, close and validate inputs using Figma variables and conditions.

06

Shareable test links

Web and mobile links anyone can open, with a start point for each scenario you want to test.

07

Test script and findings

Tasks for testers and a short summary of what worked and what confused them, where testing is in scope.

CHAPTER 01

What our Figma prototype design services include

Ideas look convincing on a whiteboard. Problems usually appear only when someone tries to use the thing. Omebly’s Figma prototype design services turn your idea or existing designs into a clickable, high-fidelity prototype that looks and behaves like the real product, so you can test it, pitch it and correct it before paying for development.

01.1

More than pictures

A prototype is not a set of pretty pictures. Screens are linked into full journeys, buttons respond, menus slide open, forms show errors and transitions move the way the finished product will. Anyone can open it from a link, on a laptop or a phone. It is part of our wider UI/UX design service.

We build prototypes for three main reasons, and the purpose shapes everything else:

  • To pitchFounders show investors and early customers a product they can hold, not slides of screens.
  • To testProduct teams watch real users try a new flow and learn what confuses them while changes are still cheap.
  • To brief developersA working reference removes guesswork about how screens connect and behave.
CHAPTER 02

What goes into a high-fidelity prototype

Designed screens. Testers react differently to grey boxes than to a finished-looking product, so we design the screens in your brand. If you already have designs, we fill in the gaps, which nearly always include missing error, empty and confirmation screens.

02.1

Linked journeys

Each scenario, such as sign-up, search to purchase, or booking an appointment, is linked from start to finish. We remove dead ends, where a tester taps something and nothing happens, because they break the illusion and spoil the test.

02.2

Transitions with Smart Animate

Figma’s Smart Animate moves elements smoothly between screens: a card expanding into a detail page, a tab indicator sliding across. This shows developers the intended motion and makes demos feel finished.

02.3

Micro-interactions

Toggles switch, buttons show a pressed state, a spinner appears before results, and a tick confirms success. Where a richer animation is needed, such as an onboarding illustration, we can include a Lottie animation.

02.4

Logic

Using Figma variables and conditions, prototypes can remember choices, update a basket count, validate a form field or switch between user types. That makes testing far more realistic than a simple chain of screens.

02.5

Realistic content

Placeholder text hides problems. We fill the prototype with believable names, prices, dates and product details, including awkward cases such as long names and empty lists, so testers and investors see what the product will really look like day to day.

02.6

Shareable links

Each scenario gets its own starting point, so you can send one link for the sign-up flow and another for checkout. Viewers do not need a Figma account, and on a phone the prototype runs full screen in the free Figma app.

CHAPTER 03

How we approach a prototype project

We start by agreeing the scenarios. A prototype that tries to show everything takes longer and usually tests nothing well. For a pitch, two polished journeys are often enough. For testing, we design around the tasks we want users to attempt.

Key trade-offs we discuss:

  • Fidelity versus speedEarly ideas can be tested with simpler screens. Investor demos deserve full polish.
  • Figma or ProtoPieFigma handles most needs and stays easy to update. ProtoPie suits prototypes that need real keyboard input, phone sensors or complex gesture physics.
  • Moderated or unmoderated testingWatching five people on a video call gives rich insight. An unmoderated Maze test reaches more people, with less depth.
  • Throwaway or reusableIf you will build the product next, we organise the file so its components carry straight into mobile app design and development.
03.1

Related service

If you already have a live product and want to know why users struggle, a UX audit may be the better first step. If the prototype proves the idea, our MVP app development service turns it into working software.

CHAPTER 04

Timelines and what affects the cost

We do not quote a standard timeline. The effort depends on:

  • How many journeysthe prototype must cover, and how long they are.
  • Whether designs existPrototyping existing Figma screens is much faster than designing from scratch.
  • The amount of logic, such as forms, conditions and multiple user types.
  • TestingRecruiting testers, running sessions and applying findings adds time.
  • ToolingA ProtoPie prototype takes longer than a Figma one.
04.1

How long it takes

A focused pitch prototype can move quickly; a full build reference with every state takes longer. Your fixed written quote lists the scenarios, the level of detail, any testing and the milestones.

CHAPTER 05

Why Omebly for prototyping

Every project is led personally by our founder, Nazmul Hussain, who has 10+ years of experience building websites, apps and digital products. Because our team also develops apps, we prototype things that can actually be built, which avoids the awkward moment when a developer says the demo is impossible.

  • Fixed written quote within 48 hours of a free consultation.
  • Weekly demos, with each milestone paid only after you review it.
  • The prototype and editable Figma files are yours once fully paid.
  • NDA on request, which matters for unannounced ideas.
  • If we later build the product, the code we write carries lifetime bug-fix support, as set out in our support policy.
CHAPTER 06

Get your prototype started

Send us your idea, sketches or existing designs on WhatsApp at +91 70444 33991, email info@omebly.com, or use our contact page. You will have a fixed quote within 48 hours.

How we work

From first call to hand-over

  1. 1

    Scope the scenarios

    Under 1 week

    We agree which journeys the prototype must show and who will use it: investors, testers or developers.

  2. 2

    Screens and flows

    1-3 weeks

    We design or refine the screens, then link them into complete journeys.

  3. 3

    Interactions and logic

    1-2 weeks

    Transitions, micro-interactions and form or menu logic added, reviewed in weekly demos.

  4. 4

    Testing and refinement

    1-2 weeks

    Optional sessions with real users, then changes based on what they struggled with.

Tools we use
  • Figma
  • Figma Smart Animate
  • Figma variables
  • Figma mobile app
  • FigJam
  • ProtoPie
  • Maze
  • LottieFiles
Packages

Pick a starting point

From $2,500 one-time. Every project gets a fixed written quote after a free consultation, with milestone payments.

Pitch prototype

From $2,500

  • One or two key journeys
  • High-fidelity screens in your brand
  • Smart Animate transitions
  • Shareable web and mobile links
MOST CHOSEN

Test prototype

Fixed quote

  • All journeys needed for user testing
  • Form, modal and drawer logic
  • Test script with tasks
  • Findings summary after testing
  • One round of changes from findings

Build reference prototype

Fixed quote

  • Every screen and state linked
  • Micro-interactions specified for developers
  • Interaction notes beside each screen
  • Developer hand-off files
Compare

Omebly vs static mockups

OmeblyStatic mockups
How people review itTap or click through as if it were realScroll through flat images
User testingTesters complete real tasksTesters can only give opinions
PitchingInvestors hold the product in their handsSlides of screens
Developer briefBehaviour and transitions are shownBehaviour is guessed or written up separately
Finding problemsMissing screens and dead ends show up quicklyGaps often appear only during coding
EffortMore design time to link and animateQuicker to produce
FAQ

Interactive Prototypes: questions people ask

What is the difference between a prototype and an MVP?

A prototype looks and feels like the product but has no real backend: data is fixed, payments do not happen and nothing is saved. An MVP is working software real customers can use. A prototype costs far less and helps you decide what the MVP should include, so it is often the step before building one.

Can a Figma prototype handle forms and logic?

To a useful degree. With Figma variables and conditional logic, a prototype can remember a selection, show an error when a field is left empty, update a basket count or switch between logged-in and logged-out states. It cannot connect to a real database or process payments; those need development.

When would you use ProtoPie instead of Figma?

When the prototype needs to use phone hardware or complex sensor-based interactions, such as tilt, voice input, real text entry with the keyboard or detailed gesture physics. For most apps and websites, Figma's prototyping is enough and easier to keep up to date. We recommend ProtoPie only when the extra realism matters for testing or a pitch.

How do you run user testing on a prototype?

We write realistic tasks, such as book a table for four on Friday, and ask five or so people from your target audience to complete them while thinking aloud, on a video call or in person. We note where they hesitate or fail. Unmoderated tests through Maze are possible for larger groups.

Can you turn our existing designs into a prototype?

Yes. If you already have screens in Figma, we tidy the file, fill in missing screens and states, link everything and add transitions. If your designs are in another tool or only as images, we rebuild them in Figma first, which the quote will show as a separate item.

Can investors open the prototype without a Figma account?

Yes. We share a view-only link that opens in any web browser. On a phone, it can run full screen in the free Figma app, which feels much closer to a real app. We set a clear starting screen and can hide the Figma interface for a cleaner demo.

Start a project

Let's talk about your interactive prototypes project.

Tell us what you have in mind. You get a free consultation and a fixed quote within 48 hours.

Prefer email? info@omebly.com

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